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Advanced options with filters allowing experienced players to tweak every step of the creation process, such as the abundance of forests or the exclusion of particular races. A Quick Start Option allowing tweaking of the core settings, like size, # players and starting power.
Support for randomly selected AI players, so you don’t know who you’ll be encountering as you play. ensuring that player’s don’t start right next to hostile high level structures like a Dragon’s Peak with raiding dragons. We’ve worked hard to fix the predictable nature of randomly generated maps from the previous games in the series, so that each map feels new and interesting.Good flow and balance e.g. Support for many, varied map types, suach as land locked maps, Island Maps, Underground Maps, etc. The RMG gives you the experience of truly exploring and conquering varied uncharted worlds both in single and multiplayer games. The new RMG brings with it a pretty solid feature set, that should allow for flexibility and customisability, without making the maps feel awkward and generic, as is often the case with level generators. This announcement comes pretty close to the release date and with the game launching in just a few weeks time it’s great to see it coming together, something that will no doubt keep fans of the series happy.
In addition to hand crafted story campaigns and standalone scenarios, Age of Wonders III will now also offer up a Random Map Generator (RMG), so there should always be some fresh action to pick your way through after your done with the main story. Triumph Studios, the team behind the Overlord and the Age of Wonders series have revealed their latest details and a new video for the Arch=Druid leader class played using the Random Map Generator system.